AI Insights · Timothy · June 2023
Top 5 Casual Games on iOS in Angola Q2 2023
Discover the performance of the top 5 casual games on iOS in Angola during Q2 2023, including trends in downloads, revenue, and active users.
Throughout the second quarter of 2023, the top 5 casual games on the iOS platform in Angola showcased various trends in weekly downloads, revenue, and active users. Here’s a detailed look at their performance.
Subway Surfers from Sybo Games ApS experienced fluctuations in weekly revenue, starting at $143 and ending at $29, with a peak of $41 in mid-May. The game saw a steady increase in weekly downloads, peaking at 1.8K in the week of June 19. Weekly active users also showed a positive trend, growing from 27.2K at the beginning of the quarter to a high of 31.1K in mid-June.
Candy Crush Saga by King exhibited a more stable revenue trajectory, beginning the quarter at $315 and peaking at $400 in late April. Weekly downloads saw minor fluctuations, maintaining an average of around 700 to 800 downloads, with a slight decline towards the end of June. The game’s active user base remained relatively consistent, with a slight dip from 14.4K to 14.1K by the end of the quarter.
Ludo STAR from Gameberry Labs showed significant spikes in revenue, with a notable peak of $166 in late May and concluding the quarter at $162. Downloads fluctuated, reaching their highest at 804 in late May. The active user count saw a small growth from 2.5K at the start to approximately 2.6K by the end of June.
Gardenscapes by Playrix had a varied revenue pattern, starting at $184 and peaking at $482 in early April, before stabilizing around $168 by the end of June. Weekly downloads saw a decline from 565 at the beginning of the quarter to 387 towards the end. Active users showed a slight increase from 2.1K to 2.3K in mid-June, before dropping to 2.2K by the end of the quarter.
Royal Match from Dream Games saw a steady revenue increase, peaking at $296 in late March and ending at $163 in late June. Downloads grew steadily, reaching a peak of 707 in mid-June. The game’s active users increased consistently, starting at 3.3K and peaking at 4.3K in mid-June, before slightly dropping to 4.2K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower’s platform.